well allright then, here i go....


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Posted by KingDave from port33.van.e-z.net (198.145.234.33)on June 16, 1998 at 05:42:23:

In Reply to: Re: Unreal day 1, early in the morning.... posted by Marvin on June 16, 1998 at 05:27:20:

(This is basically the email i sent marvin but i changed it a tiny bit)

Oh yeah! unreal works and i thinks it's in GL too (because it looks messed up a bit). It is
actually pretty fast (faster then software).

The problems are with the (I guess) textures since some are colored wrong or just plain
missing. For example the waterfall on the 2nd level has great looking (compared to software)
mist but much of the water falling is missing from many angles. also in the water you can't
see anything except light blue. Also on the waterfall level there is a huge area by the house (the one next to the crashed ship)
that is black (or really dark) and there is another one by the house (not too close now) down by the water where the water
fall falls too. It is also generally Really really dark and even firing the default gun
doesn't help much. I hit the F12 key to make it go into windowed mode (changed flawlessly)
and opened up display properties and adjusted the gamma (up to 26) and then it was better. I
put changed smalltextures to 1 and it made things a tiny bit worse.

Oh when i said before that i tried several other bigrred.ini files and they didn't work, i
figured out i spelled it with 1 R. oops. (this is relating to me trying bigrre.ini files i got from these web boards)

Here is my system configuration

P-200mmx running at 225@75
F.I.C. PA-2007 with 1 meg L2 cache
64 mb sdram 10ns
thriller 4 meg .77 drivers
Ensoniq AudioPCI with soundblaster 64PCI drivers
Quantum Fireball ST 4.3 gig running UDMA
Pioneer 24xcdrom running DMA

Good luck,
KingDave aka David





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